Qwop?

  

Qwop?

Ragdoll Runners

QWOP is a simple sports game in which you have to cover as much distance as possible. Use the four keys to move your athlete. Use the Q key to lift right thigh and W key to lift left thigh. Use P and Q keys to contract the calves of the body. You have to press the keys in a regular pattern otherwise athlete will fall helplessly.

QWOP (/ k w ɒ p /) is a 2008 ragdoll-based browser video game created by Bennett Foddy, formerly the bassist of Cut Copy. Players control an athlete named 'Qwop' using only the Q, W, O, and P keys. A couple of years after the game was released on the internet, the game became an internet meme after its outbreak in December 2010. Dec 23, 2010 Game details You are Qwop, our small nation's sole representative at the Olympic games. Use the QWOP keys to move your legs. Ideally you will run 100 meters. But our training program was under-funded.

Developed by Bennett Foddy, QWOP is a browser-based game intended to experiment with ragdoll physics and player coordination. The player is given the challenge of controlling a track runner through the interface of four buttons. Every one controls a different muscle, and they must keep him both moving forwards and his pose balanced.

The act of moving isn't simply a case of switching from one button to the next. Two control the muscles of each leg, the calves and the thighs respectively. How long the player holds each one down for measures how much tension is added to each muscle.
This means that the act of taking a step forwards needs to be carefully adjusted and quickly balanced out by corresponding actions. Holding down a button for too long or failing to account for a previous step will send the runner tumbling forward.

The point of QWOP is not to reach an end goal but simply to last as long as the player possibly can. Because the very act of putting one foot ahead of another is such a challenge, it works on an arcade-like points system. The longer a player manages to keep the character running for, the higher their score is. What is notable about QWOP is the fact that it's easy to both end up with no points at all, or even negative points due to a botched start. Falling to the ground at the starting line or stumbling backwards is a common mistake, especially among beginners. While QWOP is undeniably difficult even among browser-based games, that challenge and the humourous nature of the ragdoll physics has turned it into a gaming icon.

Developed by Bennett Foddy, QWOP is a browser-based game intended to experiment with ragdoll physics and player coordination. The player is given the challenge of controlling a track runner through the interface of four buttons. Every one controls a different muscle, and they must keep him both moving forwards and his pose balanced.

Qwop Gameplay

The act of moving isn't simply a case of switching from one button to the next. Two control the muscles of each leg, the calves and the thighs respectively. How long the player holds each one down for measures how much tension is added to each muscle.
This means that the act of taking a step forwards needs to be carefully adjusted and quickly balanced out by corresponding actions. Holding down a button for too long or failing to account for a previous step will send the runner tumbling forward.

Qwop Strategy

The point of QWOP is not to reach an end goal but simply to last as long as the player possibly can. Because the very act of putting one foot ahead of another is such a challenge, it works on an arcade-like points system. The longer a player manages to keep the character running for, the higher their score is. What is notable about QWOP is the fact that it's easy to both end up with no points at all, or even negative points due to a botched start. Falling to the ground at the starting line or stumbling backwards is a common mistake, especially among beginners. While QWOP is undeniably difficult even among browser-based games, that challenge and the humourous nature of the ragdoll physics has turned it into a gaming icon.